You will do few new things during your time in The Pitt. ![]() The gameplay sticks to that of the base game. ![]() 32 pistol or a knive from Wernher, which will stay with, hidden from sight. Earlier, you were given a choice whether to take a. There, Mex, a Pitt slaver, will take your equipment. You travel to The Pitt, where you continue across the bridge to the gate. They are killed quickly and Wernher explains about the mutation, the cure, and Ishmael Ashur, the leader of the Pitt Raiders, the ones enslaving the people. You follow this transmission to the far north of the map to find Wernher being attacked by Pitt Raiders, slavers from The Pitt. Like Operation Anchorage, you start The Pitt by recieveing a radio transmission by Wernher, an escaped slave who needs help freeing the slaves from The Pitt and stealing a cure to mutation unlike anything you can find in the Capital Wasteland. But that doesn’t mean that it’s a bad DLC, but it could have easily been better. ![]() It adds some much needed things that Operation Anchorage didn’t have, but it also removes features that the DLC should have. The Pitt is the second DLC for Fallout 3, following Operation Anchorage.
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